Quest System Overhaul: 302 Quests, Levels 5 to 20
The quest list has been rewritten. There is work at every level now, kill counts are sane, and rewards are consistent. In 15 languages.

The quest system had a long-standing problem: some levels had almost nothing to do, while others were packed. One level might hold a single quest and the next thirteen.
We rebuilt it. The quest list now holds 302 quests spanning levels 5 through 20, with real work at every level.
What changed
Every level has its own set. It starts at 12 quests on level 5 and climbs to 29 by level 20. No more running out of quests and falling back on pure XP grinding.
Kill counts came down. Some quests used to ask for 25-40 NPCs. That is gone. The rule is simple now: at most 15 for regular NPCs, at most 5 for bosses up to level 11. Counts scale with how dangerous the target is — more of something weak like Vagus, far fewer of a giant like Obsidionus.
Rewards are consistent. Each level's quests hand out a set share of the experience needed to clear that level. What an individual quest pays depends on what it asks: how many targets, how tough, how dangerous, and whether it carries an extra restriction.
New kinds of quests
Almost every quest used to be "kill this many of that NPC". Now you will also find:
- Enemy territory runs — working the far side of the border with no backup coming
- Restricted quests — without dying, in a single session, against a clock, rockets only, or flying solo
- ApexGates — completing a gate, or clearing the waves inside one
- Multi-target contracts — two different creatures in one quest, sometimes across two maps
- PvP contracts — including ones that demand a different pilot every time
- Base and production — refining, Skylab, selling ore at the station, collecting bonus boxes, laying mines, surviving the radiation zone
The high levels are actually high level now
Level 17 and above were reworked from the ground up. At those levels:
- There are no raw material collection quests
- Weak creatures are not quest targets in your own space — only in enemy territory, and only a handful
- Close to half the quests carry an extra restriction
- The weight sits on boss hunts and runs behind enemy lines
Some quests moved to where they belong
A few older quests asked for creatures that could not realistically be killed at that level. "Vastator Threat" sat on level 5, but a Vastator is not a level 5 target. Those quests were not removed — they moved to the level they deserve, and their rewards were raised to match.
Lord of the Abyss now sits at the end of the list: level 20, unlocked once every other quest is done.
Whatever language you play in
All new quests ship in 15 languages — name and description both.
More to come
This set ends at level 20. As new maps open, the quest line will extend into the higher levels.
Your existing quest progress is untouched. If you had a quest running, pick it up where you left off.
Clear skies out there.